Rendering

Current infrared (IR) ship signature codes have some limitations in accurately predicting ship IR signatures. They either model general BRDF while ignoring multi-reflections, or compute multi-reflection with simplified BRDF models. In this project we apply state-of-the-art global illumination models to accurate simulate the general case for low observable targets. (Funded by Office of Naval Research)

Participants: Dongho Kim, Ge Jin, James Hahn

This project involved combining radiosity and ray tracing to generate realistic images, with special attention paid to specular-to-diffuse transfer of illumination. This project led to the MS thesis of Larry Gritz.

Some of the ideas from this research were incorporated into the Blue Moon Rendering Tools, a RenderMan-compliant rendering system which supports ray tracing and radiosity.

Participants: Larry Gritz, James Hahn

Illumination and Rendering System (2.69M)
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